//==============================================================================
// Prodromos_anim.txt
//==============================================================================

//==============================================================================
define spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments G Sword Copper
         }
      }
   }
}

//==============================================================================
define GreekCavalryShield
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Wood
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry G Hippikon Head Copper
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry Beta G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
				Visual Cavalry Beta G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
				Visual Cavalry Beta G Hippikon_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry Beta G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry Beta G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry Beta G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
				Visual Cavalry Beta G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
				Visual Cavalry Beta G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry Beta G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry Beta G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry Beta G Hippikon Horse Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
					connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}
